Mephit, Mud

Illustration by SaltyGoo. Monster from ancient roman mythology.

Sentient mud. Mud Mephits have no conception of pride, or social cues. They will debase themselves in the most pathetic way to get what they want. Sometimes serving an earth elemental or a water elemental. Is itself a type of small earth and water elemental.

Imagine if a little grotesque gargoyle was made of ever dripping mud.



 
Hit Points: 1 Armor: 3
Hit it: normal Dodge it: normal
Move: normal, swim normal Size: small
→ How to read monster stats

This creature is a living pile of gravel and is thus only affected by things that would affect wet dirt. Its semi-liquid state makes it immune to slashing and piercing damage. It can only survive 1 hour without water.

Attacks (1/round)

Sticky Touch. The mephit sticks itself to the target’s face, choking it. Attacks that miss the mephit have 1/2 chance to hit the grappled target. Damage resisted by the mephit is transferred to the grappled target.

Spit Ooze. The mephit makes a ranged attack. On a hit, roll a D6, that body part is glued: 1) mouth (cant breathe); 2-3) a leg (cant move); 4-5) an arm (stuck to an adjacent surface or creature); 6) eyes (blinded). Reroll if the limb is already glued.

Burst of Ooze. The mephit explodes, killing itself and spitting ooze in all direction. Automatic when the mephit dies.


Harness Its Energy

If you have captured this elemental, you can spend the equivalent of 1 bag of gold in a magical laboratory between two adventures to bind it to your soul. If you do so, you …

  • You gain 1 Doom Point (roll for Catastrophe);
  • You gain 1 Spell Die and learn the spell Conjure Mud Mephit (below);
  • Roll a D6, you mutate in the following way :
  1. You stink. Creatures who value hygiene will never have a good first impression of you.
  2. Your words are replaced by tiny mud mephits that mime them before being snuffed.
  3. Your teeth are jelly. No solid food again.
  4. Each time you rest, one thing near you is stolen by a mephit and brought to the plane of ooze.
  5. You must spend time and at least a bag of gold on mud baths between adventure.
  6. You can change one word from a class ability you have or a spell you know to Mud.

If you roll a Catastrophe, the elemental is released and hostile, and you lose the Spell Dice.



Number : 1D8 Lair : Mud Bath Desire : Pity & Other’s Demise

A basic dungeon thematic room.

To fill a dungeon room.

What it is doing.


Conjure Mud Mephit
R: self 

When casting the spell you must prepare a message with up to [sum] words. [sum] mud mephits are then summoned and will each deliver one word of your message to whoever it is intended to, across any plane. The message will be delivered in the meekest way possible, and be repeated relentlessly until the target accepts, or the mephits are killed.

Written on November 14, 2020